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Tom Clancy’s Ghost Recon Wildlands

Ghost Recon Wildlands

Tom Clancy's Ghost Recon Wildlands featured icon

Tom Clancy's Ghost Recon® Wildlands Concept and 3D Art by GamecoStudios

Ghost Recon Wildlands Concept and 3D Art

 

© 2014 Ubisoft Entertainment. All Rights Reserved.


Game Description

Bolivia, a few years from now: this beautiful South American country has become the largest cocaine producer in the world. The influential and vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to lawlessness, fear, injustice, and violence. The cartel is on track to becoming a major underworld power and global threat.

An all-out war is not the answer. A surgical, stealthy, lethal approach is the only way to stop the disease at its source. The Ghosts, an elite US Special Forces team, are sent behind enemy lines to wreak havoc, destabilize, and eventually break the alliance between the cartel and the corrupted government.

Facing an almighty enemy in a massive and hostile environment, the Ghosts will need to make critical moral choices and engage in tough battles to complete their mission – their grittiest and most dangerous operation to date.

Website : Ubisoft -Tom Clancy’s Ghost Recon Wildlands

Our work on Ghost Recon Wildlands

Thanks to his strong experience and excellent reputation, GamecoStudios has been hired by Ubisoft early in the production, to create the iconic characters of the title.

 Concept Art

In close relationship with the marketing and production team of Ghost recon Wildlands, GamecoStudios created incredible concepts Art of the four complementary characters : The Assault, Support, Engineer and Sniper, including their outfits, backpacks and weapons using some of GamecoStudios most talented Artists.

Creating heroes is a long process, from sketches to final image, every aspect has to be taken in account.  The psychology of characters, their respective role in the team, the realism of their equipment to fulfill their mission, since how long they are isolated in bolivia. It was an incredible experience and a great colaboration with Ubisoft Studios.

Character 3D Art

After the full concept Art approval, GamecoStudios 3D Art team created the Ghost Recon Wildlands characters Hi-definition 3D models and textures used for posters and trailers. They where used and simplified by the Ubisoft Paris Studios team for ingame models.


 

Nomad – Support

Anthony “Tony” Perryman, aka Nomad, is a Ghost team leader and support gunner. He is the one making the important decisions. A Major in the US Army, he was trained to leverage the expertise of each member of his squad for success.


 

Holt – Engineer

Sergeant First Class Dominic “Dom” Morretta, aka Holt, is the Ghost team’s technology specialist. An expert in intel and data decryption, he is also an excellent drone pilot.


 

Midas – Assault

If things go wrong and you are caught in crossfire, Sergeant First Class Rubio “Midas” Delgado is the partner you want by your side. He’s not only a skilled mechanic and a vehicles specialist, he’s equipped with some seriously heavy weaponry, making him the perfect choice for intense assaults.


 

Weaver – Sniper

Master Sergeant Coray Ward, also known as Weaver, is a scholar armed with a sniper rifle. He takes down enemies silently and efficiently, never giving away his position. They say a single bullet can turn a battle around, and Weaver knows it far too well.

Illustrations

Following the concept Art and 3D modeling, GamecoStudios took care of several illustration researches for Ghost Recon Wildlands. Some of them are still undisclosed, here are few examples.

Props and weapons 3D Art

Character weapons and backpack concept and 3D models for the Ghost Recon Wildlands iconic characters.

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