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Aim Lab

aimlab -Videogame Art Direction

aimlab -Videogame Art Direction

Tom Clancy's Ghost Recon® Wildlands Concept and 3D Art by GamecoStudios

Aim Lab – Art Direction, Environments and Weapons.

Aim Lab is the ultimate FPS training solution. Built by neuroscientists, Aim Lab blends cutting-edge performance tracking and analytics with AI-based training to make you better, faster.

Bad at flick shots to left side of the screen? Can’t seem to hit strafing or jumping targets? We fix that. In any type of performance, it is critical to know what you are good at, and where you need help. Our AI-based training system will learn your strengths and weaknesses, and adapt accordingly to optimize training gains.

Art Direction

The fantastic new york based AimLab team asked us to define both the Universe and the Art style of the game, loosely inspired from Overwatch Temple of Anubis level. As a starting point we choose the Babylonian universe, mixed with legends and a touch of sci-fi elements. After some researches and mood boards, Our concept Artist team started to draft the level.

Aimlab Website

Aimlab is available in early access on Steam

Environment 3D Art

Made for Unity game engine, this modular environment represent a full scaled playable level in the mild futuristic Babylonian universe.

Weapons Concept Art

We designed and produced 6 weapons inspired by Overwatch weapons.

  • Pistol
  • Revolver
  • Assault rifle
  • Shotgun
  • Sniper rifle
  • RPG

 

Weapons 3D Art

From the previous Concept Art, we created the 3D meshes and textures of the weapons, nicluding the weapon rig for Unity project integration and animation.

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